Thassa, Deep-Dwelling
Mono-Blue commander

Thassa, Deep-Dwelling {3}{U}

Legendary Enchantment Creature β€” God Β· Theros Beyond Death

Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
{3}{U}: Tap another target creature.

$26.49price
#1,321popularity rank
4mana value

Plays well with: Interaction

Buy this card: TCGplayer Β· Cardmarket

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Decklists on EDHREC View on Scryfall More Mono-Blue commanders

πŸ“– How to build Thassa, Deep-Dwelling

Thassa, Deep-Dwelling is an indestructible enchantment that usually sits on the battlefield as a non-creature. Its end-step trigger exiles up to one other creature you control and returns it under your control, so creatures with enter-the-battlefield effects get reused every turn. Its {3}{U} ability taps another target creature, which lets you remove a blocker or stop an attacker at instant speed. The plan is to build a value engine that repeats ETB effects while controlling the board with taps.

Build around blue creatures with strong enter-the-battlefield effects, since the end-step trigger is the engine. Add enough blue permanents to push devotion to five, which turns Thassa into a creature and lets it attack or block. Blue interaction such as Counterspell, Negate, and Arcane Denial protects your engine, and card advantage from Rhystic Study or Mystic Remora helps fund the {3}{U} tap ability each turn.

Thassa's weaknesses are its mana cost and dependence on creatures. The blink only works on creatures you control, so a board with few creatures gets little value, and the tap ability costs four mana every time it's used. Thassa is only a creature when devotion is at least five, so it can't rely on being a threat. Indestructible stops destruction, but exile and bounce effects still work against it.

Deck guide written with AI assistance based on the card's rules text.

🧩 Top staples for this deck

βœ”οΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.

Counterspell$4.22
CounterspellInteraction
0
An Offer You Can't Refuse$3.19
An Offer You Can't RefuseRamp Β· Interaction
0
Rhystic Study$67.21
Rhystic StudyCard advantage Β· Value engine
0
Arcane Denial$2.82
Arcane DenialCard advantage Β· Interaction
0
Negateβ€”
NegateInteraction
0
Cyclonic Rift$38.47
Cyclonic RiftInstant
0
Swan Song$11.09
Swan SongInteraction
0
Brainstorm$3.22
BrainstormCard advantage
0
Fierce Guardianship$63.59
Fierce GuardianshipInteraction
0
Frantic Searchβ€”
Frantic SearchCard advantage
0
Mystic Remora$12.64
Mystic RemoraCard advantage Β· Value engine
0
Propaganda$2.45
PropagandaEnchantment
0

βš™οΈ Colorless all-stars

Temple of the False Godβ€”
Temple of the False GodRamp
0
Chromatic Lantern$4.93
Chromatic LanternRamp Β· Fits any deck
0
City of Brass$11.44
City of BrassRamp
0
The One Ring$105.01
The One RingCard advantage Β· Interaction Β· Fits any deck
0
Cavern of Souls$49.25
Cavern of SoulsRamp
0
Mana Confluence$33.79
Mana ConfluenceRamp
0

πŸͺ™ Budget picks (under $2€2)

Mystic Sanctuary$1.38
Mystic SanctuaryRamp
0
Buried Ruin$0.41
Buried RuinRamp Β· Recursion
0
Rapid Hybridization$1.00
Rapid HybridizationRemoval
0
Ash Barrens$0.27
Ash BarrensRamp
0
Preordain$0.87
PreordainCard advantage Β· Card selection
0
Opt$0.26
OptCard advantage Β· Card selection
0
Ornithopter of Paradise$1.95
Ornithopter of ParadiseRamp Β· Fits any deck
0
Secluded Courtyard$0.36
Secluded CourtyardRamp
0

πŸ‘‘ Other Mono-Blue commanders

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Emry, Lurker of the Loch{2}{U} Mono-Blue Β· $0.79
0
Urza, Lord High Artificer
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Sai, Master Thopterist
Sai, Master Thopterist{2}{U} Mono-Blue Β· $0.59
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Talrand, Sky Summoner
Talrand, Sky Summoner{2}{U}{U} Mono-Blue Β· $1.38
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Padeem, Consul of Innovation
Padeem, Consul of Innovation{3}{U} Mono-Blue Β· $2.20
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Sakashima of a Thousand Faces
Sakashima of a Thousand Faces{3}{U} Mono-Blue Β· $31.92
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Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.