Kona, Rescue Beastie
Mono-Green commander

Kona, Rescue Beastie {3}{G}

Legendary Creature β€” Beast Survivor Β· Duskmourn: House of Horror

Survival β€” At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

$1.17price
#2,484popularity rank
4mana value

Buy this card: TCGplayer Β· Cardmarket

Would you build it?0

Decklists on EDHREC View on Scryfall More Mono-Green commanders

πŸ“– How to build Kona, Rescue Beastie

Kona, Rescue Beastie is a green creature that turns combat into card advantage. Each turn, if Kona is tapped when your second main phase begins, you may put a permanent card from your hand onto the battlefield. The plan is to attack or otherwise tap Kona, then cheat expensive permanents into play without paying their mana costs.

Build around ways to fill your hand with permanents and keep Kona tapped. Ramp and card-advantage spells like Cultivate, Farseek, Rampant Growth, Nature's Lore, Three Visits, and Kodama's Reach give you more permanents to put into play. Mana creatures such as Birds of Paradise, Llanowar Elves, and Elvish Mystic add mana but do not tap Kona. Heroic Intervention can protect Kona, and Beast Within can answer threats.

Kona's ability is optional and only checks at one moment, so it is easy to shut off. Kona must be tapped when the second main phase begins, which means it needs to have attacked or been tapped by another effect. If Kona is removed or stays home, you get no trigger that turn. The ability also only works with permanent cards, so spells in your hand do nothing for it.

Deck guide written with AI assistance based on the card's rules text.

🧩 Top staples for this deck

βœ”οΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.

Cultivateβ€”
CultivateRamp
0
Farseek$9.91
FarseekSorcery
0
Beast Withinβ€”
Beast WithinRemoval
0
Nature's Loreβ€”
Nature's LoreSorcery
0
Rampant Growthβ€”
Rampant GrowthRamp
0
Heroic Intervention$10.74
Heroic InterventionInteraction
0
Birds of Paradise$9.05
Birds of ParadiseRamp
0
Kodama's Reach$1.89
Kodama's ReachRamp
0
Three Visits$5.27
Three VisitsSorcery
0
Llanowar Elves$0.29
Llanowar ElvesRamp
0
Garruk's Uprising$0.58
Garruk's UprisingCard advantage Β· Value engine
0
Elvish Mystic$5.26
Elvish MysticRamp
0

βš™οΈ Colorless all-stars

Temple of the False Godβ€”
Temple of the False GodRamp
0
Chromatic Lantern$5.89
Chromatic LanternRamp Β· Fits any deck
0
City of Brass$11.44
City of BrassRamp
0
The One Ring$105.01
The One RingCard advantage Β· Interaction Β· Fits any deck
0
Cavern of Souls$49.67
Cavern of SoulsRamp
0
Mana Confluence$33.79
Mana ConfluenceRamp
0

πŸͺ™ Budget picks (under $2€2)

Kodama's Reach$1.89
Kodama's ReachRamp
0
Llanowar Elves$0.29
Llanowar ElvesRamp
0
Garruk's Uprising$0.58
Garruk's UprisingCard advantage Β· Value engine
0
Sakura-Tribe Elder$0.39
Sakura-Tribe ElderRamp
0
Eternal Witness$1.87
Eternal WitnessRecursion
0
Buried Ruin$0.41
Buried RuinRamp Β· Recursion
0
Ash Barrens$0.27
Ash BarrensRamp
0
Fyndhorn Elves$1.56
Fyndhorn ElvesRamp
0

πŸ‘‘ Other Mono-Green commanders

Azusa, Lost but Seeking
Azusa, Lost but Seeking{2}{G} Mono-Green Β· $11.64
0
Toski, Bearer of Secrets
Toski, Bearer of Secrets{3}{G} Mono-Green Β· $7.02
0
Selvala, Heart of the Wilds
Selvala, Heart of the Wilds{1}{G}{G} Mono-Green Β· $5.77
0
Ghalta, Primal Hunger
Ghalta, Primal Hunger{10}{G}{G} Mono-Green Β· $1.14
0
Six
Six{2}{G} Mono-Green Β· $5.71
0
Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma{3}{G} Mono-Green Β· $2.35
0

Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.