
Celes, Rune Knight 



Legendary Creature β Human Wizard Knight Β· Final Fantasy Commander
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Plays well with: +1/+1 Counters, Graveyard, Card draw, Card advantage
Buy this card: TCGplayer Β· Cardmarket
π +1/+1 Counters synergy
$3.23
$9.67
$1.05
$8.31
$2.39
$1.48
$3.42
$50.83π Graveyard synergy
$1.39
$10.31
$0.48
$1.59
$5.85
$0.41
$7.40
$12.27π Card draw synergy
$59.10
$54.18
$105.01
$0.48
$3.07
$12.92
$0.33
$0.46π§© Top staples for this deck
βοΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.
$4.99
$5.46
$1.85
$0.87
$8.06
$10.31
$1.86
$62.61
β
$59.10
$73.11
$54.18βοΈ Colorless all-stars
β
$5.89
$11.44
$105.01
$49.67
$33.79πͺ Budget picks (under $2β¬2)
$1.85
$1.39
$0.87
$1.86
$0.22
$0.48
$0.37
$1.59π Other Mardu commanders






Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.