Anzrag, the Quake-Mole
Gruul commander

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature β€” Mole God Β· Murders at Karlov Manor

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

$7.21price
#2,706popularity rank
4mana value

Buy this card: TCGplayer Β· Cardmarket

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Decklists on EDHREC View on Scryfall More Gruul commanders

πŸ“– How to build Anzrag, the Quake-Mole

Anzrag, the Quake-Mole is a Gruul creature built around being blocked. Whenever it becomes blocked, each creature you control untaps, so your board can attack or block again. Its rules text also adds an additional combat phase after the current one, letting your creatures fight twice in one turn. Its seven-mana activated ability forces it to be blocked each combat this turn if able, which can set up that untap trigger on demand.

Build around ramp to reach the seven-mana cost quickly. Cultivate, Farseek, Rampant Growth, Nature's Lore, Kodama's Reach, and Three Visits can all help, and Birds of Paradise and Llanowar Elves add early mana. Heroic Intervention can protect your creatures during combat, while Chaos Warp and Blasphemous Act can remove permanents that might stop your attack, and Beast Within can deal with a problem blocker or threat.

The main weakness is that the plan depends on opponents blocking Anzrag, and the forced-block ability only works if they are able to block. Anzrag is a single creature, so removal ends the plan quickly. The seven-mana activation is expensive, and the extra combat only helps if your creatures survive the first one. Watch the opposing board before committing.

Deck guide written with AI assistance based on the card's rules text.

🧩 Top staples for this deck

βœ”οΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.

Cultivateβ€”
CultivateRamp
0
Blasphemous Act$1.85
Blasphemous ActBoard wipe
0
Farseek$9.91
FarseekSorcery
0
Beast Withinβ€”
Beast WithinRemoval
0
Nature's Loreβ€”
Nature's LoreSorcery
0
Rampant Growthβ€”
Rampant GrowthRamp
0
Heroic Intervention$10.74
Heroic InterventionInteraction
0
Chaos Warp$0.87
Chaos WarpInstant
0
Birds of Paradise$9.05
Birds of ParadiseRamp
0
Kodama's Reach$1.89
Kodama's ReachRamp
0
Three Visits$5.27
Three VisitsSorcery
0
Llanowar Elves$0.29
Llanowar ElvesRamp
0

βš™οΈ Colorless all-stars

Temple of the False Godβ€”
Temple of the False GodRamp
0
Chromatic Lantern$5.89
Chromatic LanternRamp Β· Fits any deck
0
City of Brass$11.44
City of BrassRamp
0
The One Ring$105.01
The One RingCard advantage Β· Interaction Β· Fits any deck
0
Cavern of Souls$49.67
Cavern of SoulsRamp
0
Mana Confluence$33.79
Mana ConfluenceRamp
0

πŸͺ™ Budget picks (under $2€2)

Blasphemous Act$1.85
Blasphemous ActBoard wipe
0
Chaos Warp$0.87
Chaos WarpInstant
0
Kodama's Reach$1.89
Kodama's ReachRamp
0
Llanowar Elves$0.29
Llanowar ElvesRamp
0
Cinder Glade$0.34
Cinder GladeRamp
0
Garruk's Uprising$0.58
Garruk's UprisingCard advantage Β· Value engine
0
Faithless Looting$0.48
Faithless LootingCard advantage Β· Recursion
0
Sakura-Tribe Elder$0.39
Sakura-Tribe ElderRamp
0

πŸ‘‘ Other Gruul commanders

Etali, Primal Conqueror // Etali, Primal Sickness
Etali, Primal Conqueror // Etali, Primal Sickness{5}{R}{R} Gruul Β· $27.68
0
Omnath, Locus of Rage
Omnath, Locus of Rage{3}{R}{R}{G}{G} Gruul Β· $0.34
0
Xenagos, God of Revels
Xenagos, God of Revels{3}{R}{G} Gruul Β· $9.09
0
Atarka, World Render
Atarka, World Render{5}{R}{G} Gruul Β· $0.38
0
Tannuk, Memorial Ensign
Tannuk, Memorial Ensign{1}{R}{G} Gruul Β· $1.03
0
Halana and Alena, Partners
Halana and Alena, Partners{2}{R}{G} Gruul Β· $0.38
0

Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.